A very high caster (360 for example) may cause the wheel to go either upwards or downwards as well. A positive value (15 for example) makes the wheel move towards the rear of the car, while a negative value (-15 for example) makes it move towards the front of the car. The first value, also known as the caster, determines how far the wheel/brake assembly is away from the place where it should be normally. Each value moves the wheel a different direction. The values are the degrees that the wheel is rotated. Values of (-0, 0, 0) are “normal” where the suspension is perfectly straight. You will see these values for the FL/FR struts and RL/RR shocks. These are the following values (-x, x, x). *See explanations below for more information. While the three values are universal across all the suspension parts (FL strut, FR strut, RL shock, RR shock), the way they are interpreted by the suspension parts may be confusing. There are 3 values that decide how the suspension is damaged ingame. To access the suspension condition, open the editor, view the “Satsuma Report” and you can edit the suspension condition in the “Maintenance” tab for all 4 wheels. The editor will allow you to edit the Suspension condition. MSC Editor can be downloaded from this thread. To stance the Satsuma, you will only need MSC Editor. A quick guide on modifying the suspension condition through MSC Editor to modify camber, castor, and toe on the Satsuma.
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